Try out NBA 2K21's new gameplay controllers with its presentation in 2 weeks

By dingbest at 2020-12-29 • 0 collector • 86 pageviews

Seriously, if you put video of NBA 2K21 MT side by side using NBA 2K20 I would challenge you to see the gap in the images. This isn't a dreadful thing, because this franchise has a long history of being among those best-looking sports games on the market, but it's a little disappointing to see how little has changed year over year. This implies last year's flaws have taken over: players still seem great, but outside of those superstars such as Kawhi Leonard and LeBron James there's something a little generic about the designs.

Some faces have too small detail and unusually large players such as Shaquille O'Neal (who is rostered on the"All-Time Lakers" squad readily available in the demo) do not have the identical kind of enormous existence they do in real life.

Thankfully, the more time I spent with the brand new shot-stick mechanic, the greater NBA 2K21 started to separate itself. The brand new shot meter, which requires preparing shots rather than simply timing them, is used completely with the ideal analog stick. It requires a straight pull down (or upward, when pushing toward the basket) and then centering the rod inside of the sweet spot on the meter. Not only did I find this brand new shot meter vastly more challenging, it also fixed a few other problems I have had with NBA 2K for several years.

First and foremost, I never need to worry about accidentally throwing a shot up when I'm attempting to make a dribble move. Pulling back to the analog stick and holding it there will result in a shot, while some flicks or other quicker motions will end in a dribbling move. The new shot meter opens up the right-stick for use entirely for dribbling moves, which includes the ability to size-up or utilize escape dribbles. Everything feels a whole lot cleaner, which is a nice change to get a series where things were beginning to feel too cluttered to restrain.

The shot-stick mechanic feels just like a direct answer to issues with latency online. Even though the demo doesn't feature the capability to play online matches, it's easy to see a future where many online players will be using the targeted shot meter instead of the older timed meter (that remains available via the square or Buy NBA 2K MT X button). Rather than trying to figure how much latency there'll be with every jump shooter, it should be a good deal more effective to pull back on the analog stick and aim the shot instead.

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